Notes from Mission Control – day one.

Futurewave, by Alisa Perne

There’s a Chucklehead song by the name of Mission Control now stuck in my head. There goes Sunday.

We are,  as previously mentioned, open.  So about that…

The org team had no expectation of what actually happened. I know I always say this but it’s true. I advise people to keep their expectations modest and realistic, because to do otherwise invites disappointment later.  I figured we’d get busy, like eh, 35 people or so within the first hour and stay pleasantly busy all day.

What I did not expect was for the sim to cap out at 104 people within 20 minutes.  That? Yeah no I didn’t imagine that.  People were not only coming in waves, but were coming in hard- heavily scripted, and some even wearing combat meters and the like.   We have never in the history of the sim lowered the agent limit, until today.  It’s currently at 65, which seems to be the max it can handle with most people noodling around without much lag.  I do apologize for the lag that occurred within the first hour of opening- for our next event I shall lower the agent limit in advance. I know to do that now. Currently, conditions on Cursed are fine, but that first hour was a complete overload of all systems.

So, thank you all for that- seriously.

I can’t express our shock and gratitude enough to you all. We didn’t actually see this coming, and were overwhelmed by the response at opening.  We are so pleased you all want to come and check the event out. The merchants worked incredibly hard and our org team was entirely beyond exhausted by opening.  Thank you so much again, and if you got hit in that first hour, I do hope you’ll come visit throughout the week now that the initial rush is over (and I lowered the agent limit because that was nuts.)

That said, take off the combat meters or I’m sending you home. Just saying.  We aren’t used to seeing people land so heavily scripted on our little island of creepy misfit toys.  I would prefer not to install a script limit device, but for an event like this one it might be a necessity. I will reiterate, that I would really rather not, so use just a bit of common sense and some courtesy and we’ll all get along fine.  Also, for the more literal minded – I mean any script heavy thing- it’s just that the meters make offcalls to a central database. It’s sort of the “no networked vendor rule”, as applied to people.

So we have a week to go, and please  come and play with us.  Take photos. Look at stuff and things.  The support from everyone has been tremendous, and all of us at mission control are so happy you’re coming to join us.

Coming up this week we have several music related things.  Gothika is, ironically, the only thing on the merchant list(even though it’s not a store) that lives on Cursed full time, and has been open since 2008.  It’s usually buried in a cave underground, but for events we bring it upstairs to the Gothika Mobile Unit and run our weekly schedule there.  This week, in addition to that, guest org team member Sian Pearl will be doing a Future themed set.  They call it the Futurewave Dance Party, and you’re all welcome to come and join.  Danceball is overhead if you need it.


Here’s this week’s schedule:

Sunday 2/16:  8-10pm SLT  – Pie Zipper (Sunday Night Pie.)

Monday 2/17 :  8-10pm SLT – Lokii Violet (Monday Night Spiral)
Monday 2/17: 10-midnight SLT – Bronxelf (The Monday Night Dark and Sticky)

Tuesday 2/18: 12:30-2:30 pm SLT – Sian Pearl (The Futurewave Dance Party)

Tuesday 2/18:  8-10pm SLT – Pie Zipper (Tuesday Night Pie)

Wednesday 2/19: 8-10pm SLT – Lokii Violet (Wednesday Night Spiral)

Wednesday 2/19: 10pm-midnight – Bronxelf (The Wednesday Night Darkwave)

Thursday 2/20: 2-4pm SLT -Cruel Britannia (Gothika After Hours)

Thursday 2/20: 10pm- midnight – Bronxelf (The Thursday Night Apocalypse)

Friday 2/21:  8-10pm – Lokii Violet (Friday Night Spiral)

Sunday 2/23:  8-10pm – Pie Zipper (Sunday Night Pie.)


One comment

  1. Pingback: Code for Club | Astalianda

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